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WHAT ATOS DELIVEREDDriven by the maturity of mobile technology, Atos led the IOC’s IT effort to enable Games results and other data to be shared both online and through traditional means faster, to any platform, anywhere. Atos provided the IT systems that supported the running of the Games and enabled billions of fans around the world to experience Rio 2016. A team of 3,500 IT experts supported this complex project. Together, the team enabled:l The first use of the Cloud at an Olympic Games to host the volunteer portal, the accreditation and workforce systems – reducing cost and improving efficiencyl 75% fewer servers were used than at London 2012, reducing costs and energy consumptionl 90 competition and non-competition venues were fitted with a complete IT infrastructure to ensure events could take place as scheduledl 400 IT security events per second were monitored (compared with 200 per second in London)l 300,000 accreditations were processed l 100 million messages were sent to the media to share the results and data – an increase of around 40% that reflects the growing demand for more data from the GamesDIGITAL TRANSFORMATIONThe digital transformation challenge faced by the Olympic Games – to securely create the most connected and digital enabled experience to date, while managing more demands on increasingly sophisticated technology solutions such as Cloud, data and IT security – replicates the challenges that businesses face every day.Atos ran a content and insight driven multi-channel programme for Rio 2016 to tell, share and show what is behind the digital journey of the Olympic Games and how it relates to any business. Atos will use its experience in delivering the IT backbone behind the Olympic Games Rio 2016 to help companies worldwide drive their own digital transformation, driving new business models by accelerating innovation and success in a responsible and sustainable way.SPONSORSHIP053